发明名称 SKIN-BASED APPROACH TO VIRTUAL MODELING
摘要 A design engine for designing an article to be worn on a human body part (input canvas) in a virtual environment. A virtual model engine of the design engine is used to generate and modify a virtual model of the input canvas and a virtual model of the article based on skin-based gesture inputs detected by an input processing engine. The gesture inputs comprise contacts between an input tool and the input canvas at locations on the input canvas. The virtual model engine may implement different design modes for receiving and processing gesture inputs for designing the article, including direct manipulation, generative manipulation, and parametric manipulation modes. In all three modes, a resulting virtual model of the article is based on physical geometries of at least part of the input canvas. The resulting virtual model of the article is exportable to a fabrication device for physical fabrication of the article.
申请公布号 US2016171127(A1) 申请公布日期 2016.06.16
申请号 US201514968690 申请日期 2015.12.14
申请人 Autodesk, Inc. 发明人 GANNON Madeline;GROSSMAN Tovi;FITZMAURICE George
分类号 G06F17/50;G06T19/20;G02B27/01;G06F3/0481;G06F3/0487;G09G3/00;G06T17/20;G06T15/10 主分类号 G06F17/50
代理机构 代理人
主权项 1. A computer-implemented method for designing an article for a body part, the method comprising: detecting a first set of contacts between an input tool and an input canvas at a first set of locations on the input canvas, wherein the input canvas comprises the body part; determining a first input based on the first set of contacts and the first set of locations, the first input for a virtual model of the article; and modifying the virtual model of the article based on the first input to generate a modified virtual model of the article, the virtual model of the article based on physical geometries of at least part of the input canvas.
地址 San Rafael CA US