摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a program can controll orientation with reality in response to a distance from a character to an orientation target in an action game or the like wherein the character operated by a game player beats an enemy character. <P>SOLUTION: The distance L from the character to the orientation target is obtained regarding the orientation target which is present in an orientation region, and a changeable angle r per frame by the distance L and an angle C at which the character actually needs to be moved are calculated. Then, the orientation speed is controlled for each frame by turning each joint which connects the head, the neck, the breast, the belly and the waist at a predetermined angle so that C may stay within the range of r. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |