摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine capable of clarifying when waiting time is to end, utilizing the waiting time as the time to entertain a player without just turning it to the time of waiting, and reducing stress that the player feels by the waiting time. Ž<P>SOLUTION: When the elapsed time with the time of starting a unit game performed previously as a reference does not exceed the prescribed time, information indicating the elapsed time is reported in performance means (a liquid crystal display device 210, a speaker 214, and a lamp 212). Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
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