摘要 |
<p><P>PROBLEM TO BE SOLVED: To improve the amusement of a game by providing a period during which a player can perform a game with an appropriate tense feeling in an initial game state shiftable to both advantageous state and disadvantageous state. <P>SOLUTION: Control to advantageous RT is executed when a watermelon is won in a normal game state, and control to disadvantageous RT is executed when a red/blue/white cherry is won. A stop operation procedure for winning the red/blue/white cherry respectively is exclusive and there is no stop operation procedure capable of evading the winning of any no matter which of the red/blue/white cherry is drawn. When the red/blue/white cherry is drawn in the normal game state, the type of the drawn one is reported to a player, however, such reporting is not performed until the number of times of drawing it reaches 2 to 5 times (one is selected). When the winning is evaded by the intuition of the player for the selected number of times, the type of the drawn one is reported each time the red/blue/white cherry is drawn until the end of the normal game state thereafter. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |