摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide: a program which allow a reduction of load on players when authentication is performed by the server; an information storage medium; game machines; a server; and a network system. <P>SOLUTION: An identification information generation part is provided for generating identification information PID of a player character when the player character is created. A storage part is provided for storing save data SD obtained by performing a game, in which the player character takes action, by associating the save data SD with the identification information PID. An export data-generation part is provided for generating export data ED which contains status data ST of the player character included in the save data SD and the identification information PID. A transmission processing part is provided for sending the export data ED to the server when registration is performed by the server and for sending the identification information PID to the server when the authentication is performed by the server. A computer functions as these components. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |