发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine enabling a game player to aggressively shoot a game ball to a playfield even in the duration of a jackpot game in which a memory of a winning-or-not determination result is in the upper bound. SOLUTION: The game machine includes: an overflow ball sensing means for sensing overflow balls entering entry openings 41 and 42 in a state where the winning-or-not determination result is stored to the upper bound value in the duration of the jackpot game; an information means 13 for reporting whether a game comes in an extra-game state or not after a finish of the jackpot game to the player in the duration of the jackpot game; an overflow ball counting means for counting the number of the overflow balls; and an information deciding means for deciding whether if the game comes in the extra-game state or not after the finish of the jackpot game is informed or not by the informing means in the duration of the jackpot game, when the number of the overflow balls counted by the overflow ball counting means reaches the predetermined number. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009240489(A) 申请公布日期 2009.10.22
申请号 JP20080089820 申请日期 2008.03.31
申请人 SANSEI R&D:KK 发明人 NONAKA YUJI;KONDO KENGO
分类号 A63F7/02 主分类号 A63F7/02
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