发明名称 METHOD AND SYSTEM FOR AUTOMATIC FEEDBACK AND PLAYER DENIAL
摘要 <P>PROBLEM TO BE SOLVED: To automatically maintain behavioral standards of members in an electronic community. <P>SOLUTION: A player (submitter) selects an ID of another player (500). After selecting the ID, the submitter selects a feedback directed to the player (502). After the feedback is selected, the submitter's game console sends the feedback and ID to a server (504). The server tallies and stores the feedback by player and feedback category (506). The server determines whether the collected feedback has exceeded an escalation threshold for the category of feedback (508). If the threshold is exceeded, the server escalates the issue to a manual operator (510). If the threshold is not exceeded, the server determines whether the feedback exceeds a threshold for automatic response (514). If the threshold is exceeded, the server implements a predetermined action for the specific player (516). <P>COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009245447(A) 申请公布日期 2009.10.22
申请号 JP20090139456 申请日期 2009.06.10
申请人 MICROSOFT CORP 发明人 HELLER NOAH;CARTER-SCHWENDLER KAREN L;DANIELI DAMON V;HUBERTY SEAN J;DOREN GLENN M
分类号 G06F13/00;A63F13/12;G06Q30/00 主分类号 G06F13/00
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