发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for executing the performance of consecutive advance notices using data for the consecutive advance notices for the number of times of execution corresponding to a game state after a specified game state. SOLUTION: The game machine has: a function (steps S177, S180 and S183) of selecting the advance notice pattern data for the number of times of execution corresponding to the game state after the specified game state from several advance notice pattern data when a holding storage number and the number of times of the execution corresponding to the game state after the specified game state match; and a function (steps S192, S195 and S198) of selecting advance notice pattern data for executing several times of advance notice performances during variable display by the start condition of the variable display for one holding storage from the several advance notice pattern data. Thus, the performance of the consecutive advance notices is executed using the data for the consecutive advance notices for the number of times of execution corresponding to the game state after the specified game state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009233386(A) 申请公布日期 2009.10.15
申请号 JP20090168377 申请日期 2009.07.17
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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