发明名称 NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD
摘要 <P>PROBLEM TO BE SOLVED: To prevent a player from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. <P>SOLUTION: An object is selected at the end of a match event of competition game by a client 2 on the basis of action frequency T of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server 1 and the object is managed in the server 1 as an object that cannot appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client 2 executes a process for selecting an object from among a plurality of objects excluding the notified object. <P>COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009226191(A) 申请公布日期 2009.10.08
申请号 JP20080250523 申请日期 2008.09.29
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 YAMAGUCHI TAKESHI
分类号 A63F13/12;A63F13/10 主分类号 A63F13/12
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