发明名称 |
NETWORK GAME SYSTEM, NETWORK GAME PROGRAM, NETWORK GAME APPARATUS, AND NETWORK GAME CONTROL METHOD |
摘要 |
<P>PROBLEM TO BE SOLVED: To prevent a player from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. <P>SOLUTION: An object is selected at the end of a match event of competition game by a client 2 on the basis of action frequency T of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server 1 and the object is managed in the server 1 as an object that cannot appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client 2 executes a process for selecting an object from among a plurality of objects excluding the notified object. <P>COPYRIGHT: (C)2010,JPO&INPIT |
申请公布号 |
JP2009226191(A) |
申请公布日期 |
2009.10.08 |
申请号 |
JP20080250523 |
申请日期 |
2008.09.29 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO LTD |
发明人 |
YAMAGUCHI TAKESHI |
分类号 |
A63F13/12;A63F13/10 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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