发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which achieves a higher degree of freedom and increasing excitement and enjoyment in performance for prompting the shift to a mode suggesting changes in the probability state. SOLUTION: After the end of the jackpot game, a Pachinko game machine 10 makes a shift to the battle mode under the time shortening game state with a high or low probability of winning the jackpot. When the predetermined ready-for-win state appears but fails to win in the battle mode, it makes a shift to a potential mode of the time shortening game state with a high or low probability of winning the jackpot; and when the time shortening game state is ended in the battle and potential modes, it makes a shift to the normal mode without the low probability time shortening state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009219603(A) 申请公布日期 2009.10.01
申请号 JP20080066074 申请日期 2008.03.14
申请人 ARUZE CORP 发明人 SUZUKI YUSUKE;KATAYAMA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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