发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine can increase excitement and enjoyment without falling in a monotonous lucky number management just exchanging prize balls by determining permission/denial of a continuous game without lowering a player's expectation using the game machine installed with a plurality of jackpot games with different ball putout rates which the player may be obtained by a jackpot. SOLUTION: In a 2R win (a sudden time-shortened win or a sudden probability variable win), a Pachinko machine executes a count process and updates a cumulative value of a number-of-2R wins counter (step S30). When the cumulative value becomes 2, namely, when the 2R win is continued twice, a flag of LN lottery high probability state is set. When the 2R win is continued three times, a super LT flag is set (steps S31 and S32). COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009213793(A) 申请公布日期 2009.09.24
申请号 JP20080063375 申请日期 2008.03.12
申请人 ABILIT CORP 发明人 MATSUMOTO HIDEHIRO;NISHIMURA KOKI
分类号 A63F7/02 主分类号 A63F7/02
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