发明名称 GAME MACHINE, PROGRAM AND MEMORY MEDIUM
摘要 PROBLEM TO BE SOLVED: To heighten the winning probability when game balls pass through a V prize winning area during the time shortening state by arranging a non-winning case occurring even if the game balls pass through a V prize winning area in the specified variable winning device in a wing type Pachinko game machine. SOLUTION: The Pachinko game machine comprises the first starter passage slot 51 for prompting the start of the first special symbol game and the second start pocket 52 for prompting the start of the second special symbol game. The second start pocket 52 is provided with an ordinary variable winning device 5 to let more of game balls win the second start pocket 52 during the time shortening state. When the game balls win the first and second start pockets 51 and 52, minor win, low prize winning jackpot and high prize winning jackpot are generated. The specified variable winning device 3 is opened in the minor win and the low prize winning jackpot. Only when the game balls pass through the V prize winning area 3a of the specified variable winning device 3 in the minor win, the specified win is generated and a special variable winning device 8 is opened to let players acquire larger amounts of game balls. The winning of the second start pocket 52 facilitates the generation of the minor win. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009207781(A) 申请公布日期 2009.09.17
申请号 JP20080055858 申请日期 2008.03.06
申请人 OLYMPIA:KK 发明人 SEKIYA TORU
分类号 A63F7/02 主分类号 A63F7/02
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