发明名称 PROGRAM, RECORDING MEDIUM AND COMPUTER DEVICE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game allowing a computer to automatically allocate a skill according to an empirical value in the game where a character acquires the empirical value, converts it into the skill and fights a battle. <P>SOLUTION: The empirical value acquired by each character is converted into the skill by selecting the skill in order of priority, as higher as possible within the acquired empirical value, based on a skill priority list stored in advance. The plurality of priority lists are stored for every character and a player can select one from the plurality of priority lists. The method can save the labor and time required for work of allocating the empirical value to the skill and allows the player to enjoy the game based on a highly efficiently allocated skill. <P>COPYRIGHT: (C)2009,JPO&INPIT</p>
申请公布号 JP2009201982(A) 申请公布日期 2009.09.10
申请号 JP20090018707 申请日期 2009.01.29
申请人 COPCOM CO LTD 发明人 MIKOTA NORIMASA
分类号 A63F13/10 主分类号 A63F13/10
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