摘要 |
When movement of a player character is instructed, a position and a direction of the player character after movement thereof are calculated. When the calculated position of the player character after movement thereof is in a moving-to area moved from a current area over a boundary therebetween, map data of a body of the area moved from the current area and map data of a boundary area including a part of the moving-to area are loaded into a RAM from a recording medium, and then the player character is positioned in the moving-to area to be displayed on a display screen. When the player character is positioned in the boundary area near the boundary, a boundary object is displayed at a predetermined position above the boundary in a virtual three-dimensional space. |