摘要 |
<P>PROBLEM TO BE SOLVED: To provide a method of constructing a game network system and a game network system, in which a waiting time until start of play is short and processing burdens are not concentrated on a specific user terminal. <P>SOLUTION: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. <P>COPYRIGHT: (C)2009,JPO&INPIT |