发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine rich in amusements when selecting selection patterns. SOLUTION: In the Pachinko game machine 10, the selection patterns 81 and 82 or the like and a pointer 93 are displayed together with special patterns 13A and 13B or the like at a display device 13, and the selection patterns 81 and 82 or the like can be selected by moving the pointer 93 by the operation of a pointer operation part 90. Then, privileges corresponding to the selection patterns 81, and 82 or the like selected by the pointer 93 are imparted to a player, and the privilege for increasing the movable distance of the pointer 93 is included in the privileges. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009178433(A) 申请公布日期 2009.08.13
申请号 JP20080021542 申请日期 2008.01.31
申请人 SANSEI R&D:KK 发明人 KURACHI YOSHIYUKI;KUNO YUKIO;ITO HIDEKI
分类号 A63F7/02 主分类号 A63F7/02
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