发明名称 |
PROGRAM, INFORMATION STORAGE MEDIUM AND CONTENT PROVIDING DEVICE |
摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide contents for letting a user (player) surely feel desired emotions. <P>SOLUTION: When play is started, a portable game device executes question-and-answer processing to acquire the attribute information of the player before presenting the contents, asks questions for personality determination to determine a personality type, and narrows down and determines a player type on the basis of the answer operation input to questions and answers relating to player type determination of this time and in the past. In the meantime, many contents for presentation are prepared and an affinity value is set for each of them from the viewpoint of easiness of inducing emotional reactions to each personality type. The portable game device selects and presents the contents highly adapted to the attributes of the player and is compatible with the personality type. <P>COPYRIGHT: (C)2009,JPO&INPIT</p> |
申请公布号 |
JP2009178363(A) |
申请公布日期 |
2009.08.13 |
申请号 |
JP20080020508 |
申请日期 |
2008.01.31 |
申请人 |
NAMCO BANDAI GAMES INC;UNIV WASEDA |
发明人 |
KAWAI TAKASHI;MITSUIE REIKO;ISO KEIKO;AOKI NATSUKO |
分类号 |
A63F13/12;A63F13/10;G06Q50/00;G06Q50/10 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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