发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To acquire an accurate random number value even when game media simultaneously enter into a plurality of start areas. SOLUTION: Upon start winning at a first start winning port, the high order byte CU and low order byte CL of a count value are acquired such that the high order byte RU1 and low order byte RL1 of numerical data being a random number value are updated by a flip-flop 204A for latch and random number value registers 205A and 205B. Upon start winning at a second start winning port, the high order byte CU and low order byte CL of the count value are acquired such that the high order byte RU2 and low order byte RL2 of the numerical data being the random number value are updated by a flip-flop 204B for latch and random number value registers 206A and 206B. The flip-flops 204A and 204B for the latch use clock signals RC1 and RC2 for the latch whose signal states change in a cycle in common to each other and generate latch signals SL1 and SL2. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009172164(A) 申请公布日期 2009.08.06
申请号 JP20080014178 申请日期 2008.01.24
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
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