摘要 |
An educational profession-oriented role-play game is provided within an indoor game environment specially designed to resemble a city with scaled buildings, pavilions, play sites and streets. The players receive game money, booklet with game environment map, game rules and principles and basic information about wellbeing concepts (health, safety, nutrition, fitness and interaction), and security RFID (Radio-frequency Identification) bracelet or card configured with a tag, barcode or a magnetic 'swipe' strip or the like. The tag or other identifying device is used to store certain information describing certain game money amounts and certain wellbeing skill awards which each player has accumulated throughout the game. Players advance in the game by participating in many role-play activities comprising: adult professions, business and industrial processes, science, arts and sports, whilst accumulating wellbeing skill awards and earning, or spending game money, depending of the type of role-play activity they may participate in. All of this information is preferably stored on the tag so that the player's game money earnings and wellbeing skill awards can be easily and conveniently transported and/or linked to other similarly equipped environments and the game's official website. In this manner, the game can seamlessly transcend from one play environment and/or entertainment medium to the next. |