发明名称 Anisotropic texture filtering optimization
摘要 A method for optimizing the number of bilinear samples includes the steps of computing a desired bilerp count for a pixel footprint in a mipmap, where a fractional distance represents the distance between the desired bilerp count and a first available bilerp count relative to the distance between a second available bilerp count and the first available bilerp count, determining a modified bilerp count based on the desired bilerp count, and computing a modified fractional distance based on the modified bilerp count, where the modified fractional distance is zero if the fractional distance is between zero and a first non-zero value, but is between zero and one if the fractional distance is within a transition band. Texture values for the bilerps in the first available count and one or more additional bilerps are average to generate a pixel texture value, where the modified fractional distance determines the weights applied.
申请公布号 US7558400(B1) 申请公布日期 2009.07.07
申请号 US20050299176 申请日期 2005.12.08
申请人 NVIDIA CORPORATION 发明人 TOKSVIG MICHAEL J. M.;NEWHALL, JR. WILLIAM P.
分类号 G06K9/00;G09G5/00 主分类号 G06K9/00
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