摘要 |
A system and method for creating a surface shader based on material surface shading information of a reference image. A user interface is provided which allows an artist to place various markers on the reference image. One or more points on the reference image identified by the placed markers are sampled for obtaining shading information for the sampled points. A 2D image is then generated with the obtained shading information. As markers are added or existing markers replaced on the reference image, the 2D image is updated in real time to provide feedback to the user of the surface shader that is being created. The surface shader is then used to render a 3D object.
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