发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the attractiveness of games by diversifying performance even in the loss-oriented variation without the ready-for-win state. SOLUTION: When a ready-for-win state is generated during the execution of the variable display of performance figures, an informative performance for the generation of the ready-for-win state is executed to notify players of the occurrence of the ready-for-win state. In this case, the informative performance for the generation of the ready-for-win state is executed in the notification mode corresponding to the types of accessory characters attached to performance figures forming the ready-for-win state generated. In addition, any of many types is determined for the type of variation pattern from the result of the jackpot determination and a variation pattern is decided out of the variation patterns contained in the type of variation pattern determined. In this case, any of the types of variation patterns of many kinds containing the type of variation pattern is determined according to the specified performance ("slipping" or "pseudo successive" performance) to match the possible determination of loss. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009136515(A) 申请公布日期 2009.06.25
申请号 JP20070316601 申请日期 2007.12.07
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
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