发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of bringing diversity to the transition of game states, thereby improving player's interest. SOLUTION: This game machine includes: a first game shift preparation state control means for starting or ending, according to a prescribed condition, a first game shift preparation state for shifting the game state to a high probability replay state according to the establishment of a high probability replay winning combincation or shifting the game state to a low probability replay state according to the establishment of a low probability replay winning combincation; and a second game shift preparation state control means for starting or ending, according to a prescribed condition, a second game shift preparation state for shifting the game state to the high probability replay state according to the establishment of the high probability replay winning combincation or shifting the game state to the low probability replay state according to the establishment of the low probability replay winning combincation. A winning combincation determination means determines the probability of determining a high probability replay operation winning combincation in the second game shift preparation state as an internal winning combincation by a higher probability compared to the first game shift preparation state. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009125236(A) 申请公布日期 2009.06.11
申请号 JP20070302304 申请日期 2007.11.21
申请人 ARUZE CORP 发明人 YAGI ATSUSHI;MIYAMOTO EIJI;FUJITA AKIO;NISHIOKA TOYOFUMI
分类号 A63F5/04 主分类号 A63F5/04
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