摘要 |
In a game that is implemented by the present game program, the contact position of a command means on a monitor will be identified when a player places the command means in contact with the monitor. Then, the contact position will be moved in an expected pass display area with the command means. When this occurs, the moved contact position will be identified as a final contact position from the point in time at which the contact position was identified, to the point in time at which a thrown ball character has arrived at the expected pass position. Then, the positional relationship between the final contact position and the pass position of the ball character that will pass through the expected pass display area will be identified. |