发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving the amusement of a game when a ready-to-win state is not to be attained without increasing the capacity of a program. SOLUTION: In a variation pattern setting process, a CPU 56 determines one of several kinds of variation pattern types corresponding to the ready-to-win state using a random number for determining variation pattern type and determines one of variation patterns accompanying two or more kinds of ready-to-win included in the variation pattern type corresponding to the ready-to-win state using a random number for determining variation pattern in the case that it is determined to be the ready-to-win state, and determines one of several kinds of variation pattern types corresponding to a non ready-to-win state using the random number for determining the variation pattern type and determines one of the variation patterns not accompanying several kinds of ready-to-win included in the variation pattern type corresponding to the non ready-to-win state using the random number for determining the variation pattern in the case that it is determined not to be the ready-to-win state. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009118873(A) 申请公布日期 2009.06.04
申请号 JP20070292605 申请日期 2007.11.09
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
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