发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of contributing to the improvement of a taste by showing up a shift to a predetermined game state by various development patterns while suppressing an increase in a control load. SOLUTION: When a special variation pattern is selected in executing a variable display of decoration symbols D, this game machine executes a firework challenge performance. After the firework challenge performance, a continuation forenotice performance which suggests a possibility of shifting to a big win state is executed. In the firework challenge performance, this game machine allows Meoshi operation (stopping an aimed specific symbol) by operating an operation button 29, and after finishing the Meoshi operation, executes the continuation forenotice performance. The content of the continuation forenotice performance is determined by a time required for the Meoshi operation. When failing in the Meoshi operation, the content of the continuation forenotice performance is altered. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009112589(A) 申请公布日期 2009.05.28
申请号 JP20070290041 申请日期 2007.11.07
申请人 ARUZE CORP 发明人 GOTO YOHEI;SHIBATA MASANOBU
分类号 A63F7/02 主分类号 A63F7/02
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