摘要 |
PROBLEM TO BE SOLVED: To provide a program of a video game capable of realistically processing a character when the character is hit by a storm during a game. SOLUTION: A motion (a wind-struck motion) of a main character when being hit by a storm (an intensity of wind blow) consists of a start motion, a continuation motion and an end motion. At first, the main character is made to perform the start motion and after that, while the storm is continued, the main character is made to perform the continuation motion which is repeatedly looped. When the storm is finished, the main character is made to perform the end motion. The storm (the intensity of wind blow) is configured to be strong at the central part and to be gradually weakened toward the peripheral part. This program is stored with a plurality of types in the wind-struck motion according to the intensity of the wind and executes it according to the intensity of the wind received by the main character. COPYRIGHT: (C)2009,JPO&INPIT |