发明名称 Method and system for implementing parameter clamping to a valid range in a raster stage of a graphics pipeline
摘要 A method of determining pixel parameters, wherein the pixel parameters were clamped to a valid range. The method includes a step of accessing a geometric primitive comprising a plurality of vertices wherein each vertex has associated therewith a plurality of parameters including a pair of texture coordinates. During rasterization of said geometric primitive performed in a rasterization module of graphics pipeline, a respective pair of texture coordinates for each pixel of said geometric primitive are computed using interpolation. Each computed texture coordinate includes an integer portion and a fractional portion. Only the fractional portions of said texture coordinates are propagated to a downstream data fetch module of said graphics pipeline.
申请公布号 US7538773(B1) 申请公布日期 2009.05.26
申请号 US20040845987 申请日期 2004.05.14
申请人 NVIDIA CORPORATION 发明人 HUTCHINS EDWARD A.
分类号 G06F15/80;G06K9/54;G06K9/60;G06T15/00;G09G5/00 主分类号 G06F15/80
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