发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can the enhance excitement and enjoyment in games by carrying out a performance for awarding players profits even during a bonus game. SOLUTION: A sub CPU (81) of the game machine (1) controls the display to stop and display "pot (symbol 217)" corresponding to a replay winning combination along a pay-line on sub display windows (22L, 22C and 22R) when the performance is in the BB performance state 2 and the timing of operating stop buttons (7L, 7C and 7R) is as prescribed during the operation of the BB (big bonus), but it controls the display to stop and display the symbol different from the "pot (symbol 217)" corresponding to the replay winning combination when the timing is different from that as prescribed. Then, the sub CPU (81) determines a performance aspect depending on whether the "pot (symbol 217)" is stopped or not in reference to a lottery table for the performance suggesting setting and executes the performance based on the performance aspect using sub reel backlamps (112L, 112C and 112R). COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009106589(A) 申请公布日期 2009.05.21
申请号 JP20070282986 申请日期 2007.10.31
申请人 ARUZE CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;TAKANO SEI
分类号 A63F5/04 主分类号 A63F5/04
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