发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of shifting from the state in which the probability of determining replay is high to the state in which it is low without the need of labor when the game machine of so-called ceiling RT specifications is installed in a game hall. SOLUTION: In the game machine (1), a plurality of internal drawing tables for determining a winning combination from a plurality of predetermined winning combinations are stored corresponding to each setting value set by a key type switch (70) for setting. In a second internal drawing table included in the internal drawing tables, the possibility of determining special replay as the winning combination is high. Also, a disadvantageous state operation means operates the disadvantageous state of lowering the probability of determining the replay as the winning combination on condition that correspondence with the special replay is discriminated by a winning combination discrimination means. Then, in response to the setting of setting 0 by the key type switch (70) for setting, the winning combination is determined on the basis of the second internal drawing table made to correspond to the setting 0. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009106475(A) 申请公布日期 2009.05.21
申请号 JP20070281195 申请日期 2007.10.30
申请人 ARUZE CORP 发明人 KOBAYASHI HIROKAZU
分类号 A63F5/04 主分类号 A63F5/04
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