发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of increasing amusement by performing a dynamic performance display without causing the feeling of incompatibility in the dynamic performance display of moving and displaying a display object such as a character and a pattern in an anteroposterior direction between multiplex video screens. SOLUTION: In the symbol shift display process of front and back screens, in each of a back liquid crystal screen B and a front liquid crystal screen F, respective image frames of halftone processed symbols 84 and 85 and symbol 87 and 88 of unclear contours are superimposed and displayed. The respective display colors of the symbols 84 and 87 and the symbols 85 and 88 are combined at a viewing level from the front, and by the visual effect of the viewing color composition, a composite color display concentration is viewed as if it is about the same as the symbols 80-83 and 89 of a normal display state, and pseudo movement display of making a user view as if the symbol equal to the symbol 83 or 89 is moving in the space between both screens is performed by the viewing color composition in the middle of shift to the front when switching the screen from the symbol 83 to the symbol 89. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009095475(A) 申请公布日期 2009.05.07
申请号 JP20070269857 申请日期 2007.10.17
申请人 ABILIT CORP 发明人 NAKAZAWA HIROKI
分类号 A63F7/02;A63F5/04 主分类号 A63F7/02
代理机构 代理人
主权项
地址