发明名称 GAME MACHINE, PROGRAM AND INFORMATION MEMORY MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine, a program and an information memory medium which prevent players' fading desires for games as caused by the sudden ending of the game state advantageous for the players. SOLUTION: When the SB (special bonus) is won under the CBB (challenge big bonus) state, a state flag showing the CBB state is altered to non-ongoing state from its ongoing state by responding to the setting of a SB lottery flag made to the winning state while the state flag showing the normal state is altered to ongoing state from its non-ongoing state. In addition, with the winning of the SB under the CBB state, the RT (replay) flag is altered to a low replay probability state (RT1) from its replay non-lottery state (RT0) by responding to the setting of the SB lottery flag made to the winning state. However, when the predetermined combination of symbols is displayed on a prize winning criterion line by the winning of the SB in the CBB ending game, the state flag showing the SB state is altered to ongoing state from its non-ongoing state while the RT flag is altered to a high replay probability state (RT2) from its low replay probability state (RT1). COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009095381(A) 申请公布日期 2009.05.07
申请号 JP20070266968 申请日期 2007.10.12
申请人 OLYMPIA:KK 发明人 KAWASHIMA TAKAYOSHI
分类号 A63F5/04 主分类号 A63F5/04
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