发明名称 |
GAME MACHINE, AND CONTROLLING METHOD, PROGRAM AND INFORMATION STORAGE MEDIUM OF THE GAME MACHINE |
摘要 |
In a sport game played by a user team and an opponent team, a game machine allows user's operability to be improved when a player character of the opponent team keeps a moving object. A first marker controlling section (72d) controls a position of a marker player character selected from player characters of the user team based on a given position and a position of a marked player character selected from player characters of the opponent team. A second marker controlling section (72e) controls the position of the marker player character based on a position of the marked player character and a position of the moving object or a position of a player character which holds the moving object. A marker control switching section (72g) switches between the first marker controlling section (72d) and the second marker controlling section (72e) based on a result of determination whether a given switching condition has been satisfied or not. |
申请公布号 |
WO2009057354(A1) |
申请公布日期 |
2009.05.07 |
申请号 |
WO2008JP62379 |
申请日期 |
2008.07.09 |
申请人 |
KONAMI DIGITAL ENTERTAINMENT CO., LTD.;TAYA, JUNICHI |
发明人 |
TAYA, JUNICHI |
分类号 |
A63F13/00;A63F13/10 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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