发明名称 Video game processing method, video game processing apparatus and computer readable recording medium storing video game program
摘要 A simple model for an object to be processed is obtained, and Z-values and display coordinates of vertexes of the simple model from a predetermined viewpoint are calculated. A rectangular Z-area associated with the calculated display coordinates is detected, and an area of a predetermined size is generated based upon the detected Z-area while keeping a feature of the detected Z-area. A minimum value Z1MIN of the simple model is extracted. The minimum value Z1MIN of the simple model is compared with all of the Z-values within the generated area, which are stored in a Z-buffer at that time. If it is determined that the minimum value Z1MIN of the simple model is larger than the maximum value Z2MAX within the generated area, subsequent steps are skipped. Thus, processing of a real model can be avoided, which reduces the processing.
申请公布号 US7522166(B2) 申请公布日期 2009.04.21
申请号 US20020306158 申请日期 2002.11.29
申请人 KABUSHIKI KAISHA SQUARE ENIX 发明人 OHNO KOJI
分类号 A63F13/00;G06T15/40;A63F13/10;G06T15/00;G06T17/40 主分类号 A63F13/00
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