摘要 |
A method is disclosed for dynamically provisioning a user interface for a shader. Signals received from a user input device are interpreted to select the shader. Source code including program instructions for the shader is parsed to identify user-controllable parameters and preferred user interface components that are then displayed within a user interface. Additional user input signals are obtained based on user interactions with the user interface components and the shader is executed to display the effect of the user interactions.
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