发明名称 SLICED DATA STRUCTURE FOR PARTICLE-BASED SIMULATION AND METHOD FOR LOADING PARTICLE-BASED SIMULATION USING SLICED DATA STRUCTURE INTO GPU
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a sliced data structure for particle-based simulation based on a fluid calculation method using particles and a method for loading it into a GPU for making satisfactory the using efficiency of a memory for the way of use of calculation grids to be used for neigborhood searching. <P>SOLUTION: The sliced data structure used for a particle-based simulation using a CPU or GPU 12 is a data structure for a calculation space 31. The space is a three-dimensional calculation space constructed from numerous voxels 32; and a plurality of slices 31a perpendicular to the Y axis is formed; numerous voxels are divided by a plurality of two-dimensional slices; and the respective starting coordinates of the maximum and minimum voxels are calculated for a range of voxels in which particles are present in each of a plurality of two-dimensional slices; and the voxel range is determined as a bounding box surrounded by a rectangular shape; and memory is provided for the voxels contained in the bounding boxes of each of the plurality of two-dimensional slices. <P>COPYRIGHT: (C)2009,JPO&INPIT</p>
申请公布号 JP2009069930(A) 申请公布日期 2009.04.02
申请号 JP20070234989 申请日期 2007.09.11
申请人 PROMETECH SOFTWARE INC 发明人 HARADA TAKAHIRO
分类号 G06F19/00 主分类号 G06F19/00
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