发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance amusement in a game by making a display result of a display state in the duration of a variable display of identification information with a plurality of display means hardly perceived previously by a game player before a variable display result is introduced-displayed. SOLUTION: A game is controlled to a jackpot state by that a jackpot pattern is stop-displayed as a settled pattern in a specified pattern game with either one of first and second variable display devices. In the duration of a variable display of a specified pattern in the specified pattern game with the other device executed, counting up passing time from a start of the variable display of the specified pattern in execution is interrupted. When e.g., a continuous performance mode flag value is "1", a plurality of the specified pattern games are executed with the second variable display device in the duration of one specified pattern game being executed with the first device. The continuous performances continuously performed over the plurality of the specified pattern games are executed with displays of a fourth variable display device 4D. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009061326(A) 申请公布日期 2009.03.26
申请号 JP20080327566 申请日期 2008.12.24
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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