发明名称 Sliced data structure for particle-based simulation, and method for loading particle-based simulation using sliced data structure into GPU
摘要 The sliced data structure used for a particle-based simulation using a CPU or GPU is a data structure for a calculation space. The space is a three-dimensional calculation space constructed from numerous voxels; a plurality of slices perpendicular to the Y axis is formed; numerous voxels are divided by a plurality of two-dimensional slices; the respective starting coordinates of the maximum and minimum voxels are calculated for a range of voxels in which particles are present in each of a plurality of two-dimensional slices; the voxel range is determined as a bounding box surrounded by a rectangular shape; and memory is provided for the voxels contained in the bounding boxes of each of the plurality of two-dimensional slices.
申请公布号 US2009070079(A1) 申请公布日期 2009.03.12
申请号 US20080071118 申请日期 2008.02.15
申请人 PROMETECH SOFTWARE, INC. 发明人 HARADA TAKAHIRO
分类号 G06F17/10;G06F19/00 主分类号 G06F17/10
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