发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance operation close to winning and losing. SOLUTION: When a sensor 271s for a performance detects a game ball 45, the value of a winning/losing random number after 1 second is calculated. The time "1 second" is the average value of the time required from detection by the sensor 271s for the performance to detection by a first kind start port winning detection switch 17s in the case of the start winning of one game ball 45 which enters a center hole 271. When the value of the winning/losing random number matches with a big winning number, a performance pattern for the winning is selected and the performance operation is executed. Since the performance is executed on the basis of the value of the winning/losing random number in such a manner, the performance operation close to the winning and losing is made possible. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009039547(A) 申请公布日期 2009.02.26
申请号 JP20080235274 申请日期 2008.09.12
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;FUKAYA TOMOHIRO;HIROKAWA TOMOYA;NANBA HIDEKI;NAKAJIMA SHINJI;OCHIAI KATSUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
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