发明名称 MANAGEMENT DEVICE FOR GAME HALL
摘要 PROBLEM TO BE SOLVED: To provide a management device for a game hall capable of paying attention to the fact that a player has two kinds of mental states and recognizing the difference of game information generated according to the mental states. SOLUTION: The management device computes decision difference balls in response to the reception of out signals and safe signals (A9) when sales are generated (A1: YES), decides that the player is in the mental state of playing with sales balls when the number of decision difference balls is a prescribed value or less (A10: NO), decides that the player is in the mental state of playing with owned balls when the number of the decision difference balls exceeds the prescribed value (A10: YES), and manages the game information in the respective states. Thus, a pachinko game machine can specify that a winning route intrinsic to the game machine is found by the error of nail adjustment. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009028418(A) 申请公布日期 2009.02.12
申请号 JP20070197458 申请日期 2007.07.30
申请人 DAIKOKU DENKI CO LTD 发明人 KAWAHARA MASATERU
分类号 A63F7/02 主分类号 A63F7/02
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