发明名称 GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM
摘要 It is an object to provide a game device that realizes the expressing of such a situation that circumferential portions of the eyes of a character object change to bring into line with a viewing direction of the character object, wherein the game device, at the same time, is configured to reduce a data amount and a working amount for making out the data. Vertex position specifying data (data to specify vertexes of circumferential portions of the eyes) corresponding to each of a plurality of basic viewing directions, blend control data (data consisting of viewing direction information and blend ratio information of the plurality of vertex position specifying data corresponding to each other) are stored. The blend ratio information corresponding to the viewing direction is acquired in accordance with the blend control data (S108). A plurality of the vertex position specifying data are blended in accordance with the blend ratio information, so that the vertex position specifying data corresponding to the viewing direction are acquired (S109). A game screen is displayed in accordance with the vertex position specifying data corresponding to the viewing direction (S113).
申请公布号 WO2009019899(A1) 申请公布日期 2009.02.12
申请号 WO2008JP51822 申请日期 2008.02.05
申请人 KONAMI DIGITAL ENTERTAINMENT CO., LTD.;SHIN, HIDEYUKI;OKUBO, TAKESHI 发明人 SHIN, HIDEYUKI;OKUBO, TAKESHI
分类号 A63F13/00 主分类号 A63F13/00
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