发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make players easily recognize whether the reserved memory of at least one of the start pocket has an allowance for increase or not when the reserved memory of each of the start pocket is displayed in a batch. SOLUTION: The number of circular marks (8 at its maximum) corresponding to the total reserved memory counts is displayed on a total reserved memory display part 18c. A microcomputer for performance control makes the total reserved memory display part 18c display the circular marks being distinguishable between the first and second reserved memory. In other words, the circular marks corresponding to the first reserved memory are displayed in red and those corresponding to the second reserved memory in green. Circular frames corresponding to the number determined from (8-total reserved memory counts) are displayed. When the first reserved memory counts are represented by n (n=0, 1, 2, 3 and 4), the number is displayed in the incremental order out of those determined from (total reserved memory counts+1) within the circular frames (the circular frames shown on right above right upper most red circular mark or green circular mark) corresponding to the number determined from (4(upper limit number)-n). COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009028451(A) 申请公布日期 2009.02.12
申请号 JP20070198037 申请日期 2007.07.30
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址