发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the capacity of a work memory to be used for the control executed if the state of a game machine is abnormal. SOLUTION: States set in game state digitization tables 400 and 500 are discriminated from the current state of the game machine 100, and the numerical values (points) according to the discriminated states are read from the game state digitization tables 400 and 500. Then the state of the game machine 100 is converted into the numerical value by applying the read values to a control content determination table 600. Then, by referring to the value of the top digit of at least 10,000 in the control content determination table 600, whether the state of the game machine 100 is abnormal or not and the content of the abnormality of the game machine 100 are determined. When it is determined that the state of the game machine 100 is abnormal, the game machine 100 is controlled according to the content of the abnormality. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009022597(A) 申请公布日期 2009.02.05
申请号 JP20070189968 申请日期 2007.07.20
申请人 SAMII KK 发明人 SHIBANO KENJI
分类号 A63F7/02 主分类号 A63F7/02
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