发明名称 GAME MACHINE, PROGRAM, AND STORAGE MEDIUM
摘要 PROBLEM TO BE SOLVED: To generate conditions more advantageous to a player than normal conditions, combining two variable display games and a variable prize winning device for Hanemono (a wing-like accessory). SOLUTION: In a game machine, the variable prize winning device 3 is opened for 0.3 seconds based on detection by a first start-winning ball detecting sensor 53 of a first start-winning port 51, and the variable prize winning device 3 is opened for 1.5 seconds based on detection by a second start-winning ball detecting sensor 54 of a second start-winning port 52. Entrance of a game ball is allocated to at least one of the detection of the game ball by the first start-winning ball detecting sensor 53 and the detection of the game ball by the second start-winning ball detecting sensor 54, and recognized. At that time, a first allocation rate having a higher probability of allocation to the detection by the first start-winning ball detecting sensor 53 or a second allocation rate having a higher probability of allocation to the detection by the second start-winning ball detecting sensor 54, is used. During variation of the variable prize winning device 3, entrance of the game balls into the first and second start-winning ports 51 and 52 is suspended. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009011445(A) 申请公布日期 2009.01.22
申请号 JP20070174195 申请日期 2007.07.02
申请人 OLYMPIA:KK 发明人 OKI AKIRA;SHIMIZU AKIRA
分类号 A63F7/02 主分类号 A63F7/02
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