摘要 |
PROBLEM TO BE SOLVED: To provide a slot machine capable of preventing a player from getting disadvantageous by being controlled into a replay high probability state of a short period, despite of being controlled in a replay high probability state of a relatively long period. SOLUTION: Even if non-reaching a predetermined number of games after starting RT (Replay Time) 1, when a player wins either of cherries, a CPU 41a finishes the RT 1 and shifts to an RT 2 finished by one game. The winning can be avoided by stopping a red cherry, blue cherry and white cherry in an area outside a Hikikomi area (an area for controlling an aimed winning symbol to stop) of a left reel. COPYRIGHT: (C)2009,JPO&INPIT
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