发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To maintain player's interest in a game while considering the profit of a game hall even when shifting to a state advantageous to a player such as a high probability replay state under a prescribed condition. SOLUTION: During the operation of RT, the winning probability of replay is higher than that when the RT is not operated. The operation of the RT is started together with the end of a bonus game and continues for 1,000 games but is ended even in the middle of 1,000 games when a cherry is won. When the cherry is internally won during the operation of the RT, a performance of reporting that the cherry is internally won is executed. The number of times of executing the performance of reporting that the cherry is internally won is varied according to the value of a cherry reporting number-of-times counter updated by the result of a pressing order game of competing whether or not the first stop operation of three successive games is performed by a prescribed stop button operation while the RT is not operated. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2008253353(A) 申请公布日期 2008.10.23
申请号 JP20070096048 申请日期 2007.04.02
申请人 ARUZE CORP 发明人 OKADA KAZUO;ICHIHASHI TOSHIKI
分类号 A63F5/04 主分类号 A63F5/04
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