发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of alleviating fatigue of the eyes of a player by making it possible to recognize a symbol on a reel by seeing the reel itself or display on a display unit that is easier for the player to see. SOLUTION: In the game machine, the count value of a pattern counter is referred to, and whether or not a displayed symbol is a prescribed symbol, for example 7, is determined (ST28). When the displayed symbol is not the prescribed pattern, liquid crystal display parts 24 are driven to synchronously rotate for display (ST29), while the same symbols as those displayed on the reels 2-4 are displayed to rotate and move synchronously with the liquid crystal display parts 24. When the displayed symbol is the prescribed pattern, the prescribed pattern on the liquid crystal display part 24 is enlarged to be focused on, while it is synchronously rotated and moved in display (ST30). COPYRIGHT: (C)2008,JPO&INPIT
申请公布号 JP2008194492(A) 申请公布日期 2008.08.28
申请号 JP20080096701 申请日期 2008.04.03
申请人 ARUZE CORP 发明人 SAKAMOTO KOICHI
分类号 A63F5/04 主分类号 A63F5/04
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