发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of changing the selection rate of patterns while fixing the rate of shifting to a special game state regardless of a game state. <P>SOLUTION: This game machine comprises: a main ROM storing two or more kinds of patterns in which special patterns are discriminated into a first special pattern for shifting to a normal game state after the end of a specified game state and a second special pattern for shifting to the special game state after the end of the specified game state, and a plurality of pattern selection tables T1 and T2 wherein the selection rate of selecting the pattern is determined; and a main CPU for deciding one of the pattern selection tables on the basis of the establishment of a prescribed condition and deciding the pattern on the basis of the selection rate in the pattern selection table. In the plurality of pattern decision tables T1 and T2, all the selection rates of the first special pattern and the second special pattern are the same mutually and all the selection rates of at least a part of the patterns are different from each other. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007117461(A) 申请公布日期 2007.05.17
申请号 JP20050314390 申请日期 2005.10.28
申请人 ARUZE CORP 发明人 KATAYAMA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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