发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing the rolling behavior itself of a game ball to become the object of an interest of a player and surely preventing the catch phenomenon of a game ball heading for a start chucker (scoring hole). SOLUTION: A Pachinko machine 1 is so formed that a center ornament 12 is provided with first and second stages S<SB>1</SB>and S<SB>2</SB>disposed in parallel to each other, and a ball release hole 53 releasing game balls to the start chucker (scoring hole) 16; the first stage S<SB>1</SB>is provided with a ball lead hole 45 leading all the game balls to the ball release hole 53, and the second stage S<SB>2</SB>is provided with a ball lead hole 49 leading a part of the plurality of game balls to the ball release hole 53. This Pachinko machine is further provided with a first ball guide passage 81 guiding the game ball led from the ball lead hole 45 to the ball release hole 53 and a second ball guide passage 82 guiding the game ball led from the ball lead hole 49 to the ball release hole 53 in a crossing shape; and a ball catch preventing device 80 preventing the ball catch phenomenon at the crossing part Cr of the both ball guide passages 81 and 82. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006115896(A) 申请公布日期 2006.05.11
申请号 JP20040304168 申请日期 2004.10.19
申请人 SAMII KK 发明人 NAKAMURA YUTAKA
分类号 A63F7/02 主分类号 A63F7/02
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