发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine raising amusement by making it easy to understand the starting trigger of a performance indicating the possibility of permitting the generation of a special game state, and preventing the disadvantage of a game player accompanying the control for executing the performance from occurring. SOLUTION: The game state is controlled to an RT state in which a replay winning occurrance rate is increased by a trigger of the generation of a cherry winning when a combination of "cherry-any-any" is established, and during the RT state, the game state is controlled to a sign state in which the possibility of winning a BB flag or an RB flag is announced. Moreover, a cherry flag allowing the generation of the cherry winning becoming the trigger for the RT and the BB flag allowing the generation of a BB winning giving a big bonus advantageous to the game player and/or the RB flag allowing the generation of an RB winning giving a regular bonus can be won simultaneously in an internal lottery, and a hope of the game player during the RT triggered by the cherry winning is effectively raised. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006110204(A) 申请公布日期 2006.04.27
申请号 JP20040302289 申请日期 2004.10.15
申请人 SANKYO KK 发明人 KAMODA HISASHI
分类号 A63F5/04 主分类号 A63F5/04
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